AI Insights · Timothy · April 2023
Top 5 Boxing Games in Lebanon Q1 2023 Performance
Discover the performance trends of the top 5 boxing games in Lebanon for Q1 2023, including downloads, revenue, and active user data.
In the first quarter of 2023, the top five boxing games on a unified platform in Lebanon showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these apps fared.
Real Boxing: KO Fight Club by Vivid Games S.A. saw a mix of revenue and user engagement trends. Weekly revenue peaked at $24 in the second week of January but generally hovered around lower single digits for the rest of the quarter. Downloads started strong with 77 in the first week of January but gradually declined to 36 by the end of March. Active users also followed a downward trend, starting at 88 in early January and ending at 49 in the last week of March.
WWE Mayhem from Reliance Games demonstrated stable performance across all metrics. Weekly revenue remained consistent, mostly around $3 to $6. Downloads were robust, peaking at 368 in the third week of March. The app maintained a high level of active users throughout the quarter, starting at 2132 and reaching 2334 by the end of March.
Boxing Star: Real Boxing Fight by THUMBAGE showed fluctuating trends. Weekly revenue was relatively stable, mostly around $2 to $3, with a slight peak at $5 in the last week of March. Downloads varied significantly, peaking at 211 in mid-March before dropping to 70 by the end of the quarter. Active users saw significant growth, starting at 243 in late December and peaking at 676 in mid-March before slightly declining to 405 by the end of March.
Real Boxing 2, another offering from Vivid Games S.A., had zero revenue for most of the quarter. Downloads were highest at 282 in late January but declined to 106 by the end of March. Active users saw a peak of 1575 in late January and remained relatively stable, ending the quarter at 1239.
Finally, Burrito Bison: Launcha Libre from Kongregate had no revenue throughout the quarter. Downloads were inconsistent, peaking at 46 in late January but dropping to zero by early March. Active users remained relatively steady, starting at 190 in late December and ending at 161 by the end of March.
For more insights and detailed data on these apps, visit Sensor Tower.